Buy me a sub, then all will be ok my childeren.CAN SOMEONE FUCKING EXPLAIN THIS TO ME? SO LISTEN UP I TAP FATALITY,AW,SKEET,EVERY FUCKING CHEAT ON THE MARKET BUT I FUCKING GET TAPPED BY OTC A CHEAT FROM LAST YEAR,HOW IN THE WORLD IS THAT POSSIBLE!?!?!??!?!?!?!!!!!!!!!????????????
yeah it's like aimware, if you don't use cheats and u turn on resolver on there it tries to resolve a non-existing desync. Onetap doesn't want to miss legits.first of all you meant == not =~ (for lua you use ~= if you want to check "not equal")
and disable is a function in a class most likely and the class object is resolver, therefore it should be resolver.disable(); i am pretty sure
for the love of god please stop adding a new line to "code" just for a bracket, looks much cleaner this way:
also if in a parallel universe otv3 disables resolver based on what cheat the enemies are using then i think it would be done through a switch case (i think that works better than having dozens of if else statements)C++:if (myString == "llama") { //code }
why do you want to make new accounts?Every time I use a spoofer is easier to just make a new account. Lol talk about uids
Because it's easier than waiting for a hwid reset by the staff. And because it's freewhy do you want to make new accounts?
why do u want a hwid reset with no subBecause it's easier than waiting for a hwid reset by the staff. And because it's free
????why do u want a hwid reset with no sub
o????
I'm talking about past accs with sub what are you on about
no the guy i replied to was referring that (as a joke) ot checks if the enemy is using otc somehow and then disables resolver for that person, i know ot is one of the only cheats that successfully disable resolver on legits (on some other cheats u either make a toggle or disable resolver in plist)yeah it's like aimware, if you don't use cheats and u turn on resolver on there it tries to resolve a non-existing desync. Onetap doesn't want to miss legits.
that's kinda why ot disables their resolver sometimes
never looked at ruby code/syntax/tutorials etc. in any way shape or form so thanks for bonus knowledgeis a thing in ruby
i'm used to lua, sorryfirst of all you meant == not =~ (for lua you use ~= if you want to check "not equal")
and disable is a function in a class most likely and the class object is resolver, therefore it should be resolver.disable(); i am pretty sure
for the love of god please stop adding a new line to "code" just for a bracket, looks much cleaner this way:
also if in a parallel universe otv3 disables resolver based on what cheat the enemies are using then i think it would be done through a switch case (i think that works better than having dozens of if else statements)C++:if (myString == "llama") { //code }
and by you onetap is the onnly cheat out there? hhhhhhhhu know
the higher your uid
the newer you are
the newer you are
the worse you'll be
yeah i know you were jokingno the guy i replied to was referring that (as a joke) ot checks if the enemy is using otc somehow and then disables resolver for that person, i know ot is one of the only cheats that successfully disable resolver on legits (on some other cheats u either make a toggle or disable resolver in plist)
in all seriousness, v3 obviously does not disable resolver on otc users (you only mentioned legits and i am aware of v3's behavior when facing legits)
the worse you'll be with onetap :/and by you onetap is the onnly cheat out there? hhhhhhhh
wow men u so cul. tech me how to c0DZ Pl4zzzzzfirst of all you meant == not =~ (for lua you use ~= if you want to check "not equal")
and disable is a function in a class most likely and the class object is resolver, therefore it should be resolver.disable(); i am pretty sure
for the love of god please stop adding a new line to "code" just for a bracket, looks much cleaner this way:
also if in a parallel universe otv3 disables resolver based on what cheat the enemies are using then i think it would be done through a switch case (i think that works better than having dozens of if else statements)C++:if (myString == "llama") { //code }
shut the fuck up nerdfirst of all you meant == not =~ (for lua you use ~= if you want to check "not equal")
and disable is a function in a class most likely and the class object is resolver, therefore it should be resolver.disable(); i am pretty sure
for the love of god please stop adding a new line to "code" just for a bracket, looks much cleaner this way:
also if in a parallel universe otv3 disables resolver based on what cheat the enemies are using then i think it would be done through a switch case (i think that works better than having dozens of if else statements)C++:if (myString == "llama") { //code }