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Strokes

Member
CAN SOMEONE FUCKING EXPLAIN THIS TO ME? SO LISTEN UP I TAP FATALITY,AW,SKEET,EVERY FUCKING CHEAT ON THE MARKET BUT I FUCKING GET TAPPED BY OTC A CHEAT FROM LAST YEAR,HOW IN THE WORLD IS THAT POSSIBLE!?!?!??!?!?!?!!!!!!!!!????????????:mad:
Buy me a sub, then all will be ok my childeren.
 
first of all you meant == not =~ (for lua you use ~= if you want to check "not equal")
and disable is a function in a class most likely and the class object is resolver, therefore it should be resolver.disable(); i am pretty sure
for the love of god please stop adding a new line to "code" just for a bracket, looks much cleaner this way:
C++:
if (myString == "llama") {
    //code
}
also if in a parallel universe otv3 disables resolver based on what cheat the enemies are using then i think it would be done through a switch case (i think that works better than having dozens of if else statements)
yeah it's like aimware, if you don't use cheats and u turn on resolver on there it tries to resolve a non-existing desync. Onetap doesn't want to miss legits.
that's kinda why ot disables their resolver sometimes
 

wann2k

Member
yeah it's like aimware, if you don't use cheats and u turn on resolver on there it tries to resolve a non-existing desync. Onetap doesn't want to miss legits.
that's kinda why ot disables their resolver sometimes
no the guy i replied to was referring that (as a joke) ot checks if the enemy is using otc somehow and then disables resolver for that person, i know ot is one of the only cheats that successfully disable resolver on legits (on some other cheats u either make a toggle or disable resolver in plist)
in all seriousness, v3 obviously does not disable resolver on otc users (you only mentioned legits and i am aware of v3's behavior when facing legits)
 

shadeah

Member
first of all you meant == not =~ (for lua you use ~= if you want to check "not equal")
and disable is a function in a class most likely and the class object is resolver, therefore it should be resolver.disable(); i am pretty sure
for the love of god please stop adding a new line to "code" just for a bracket, looks much cleaner this way:
C++:
if (myString == "llama") {
    //code
}
also if in a parallel universe otv3 disables resolver based on what cheat the enemies are using then i think it would be done through a switch case (i think that works better than having dozens of if else statements)
i'm used to lua, sorry
 
no the guy i replied to was referring that (as a joke) ot checks if the enemy is using otc somehow and then disables resolver for that person, i know ot is one of the only cheats that successfully disable resolver on legits (on some other cheats u either make a toggle or disable resolver in plist)
in all seriousness, v3 obviously does not disable resolver on otc users (you only mentioned legits and i am aware of v3's behavior when facing legits)
yeah i know you were joking :D
 

blurp

Banned
first of all you meant == not =~ (for lua you use ~= if you want to check "not equal")
and disable is a function in a class most likely and the class object is resolver, therefore it should be resolver.disable(); i am pretty sure
for the love of god please stop adding a new line to "code" just for a bracket, looks much cleaner this way:
C++:
if (myString == "llama") {
    //code
}
also if in a parallel universe otv3 disables resolver based on what cheat the enemies are using then i think it would be done through a switch case (i think that works better than having dozens of if else statements)
wow men u so cul. tech me how to c0DZ Pl4zzzzz
 

doxifieq

Member
first of all you meant == not =~ (for lua you use ~= if you want to check "not equal")
and disable is a function in a class most likely and the class object is resolver, therefore it should be resolver.disable(); i am pretty sure
for the love of god please stop adding a new line to "code" just for a bracket, looks much cleaner this way:
C++:
if (myString == "llama") {
    //code
}
also if in a parallel universe otv3 disables resolver based on what cheat the enemies are using then i think it would be done through a switch case (i think that works better than having dozens of if else statements)
shut the fuck up nerd