1tapped
Member
So I've been using Onetap for around 29 or so days now.
I've refrained from making one of these since it seemed pointless to me but I realized that this is feedback not crying about the resolver; so I've decided to give some actual feedback.
Ragebot: One of the best in the game, I'm unsure if the min-dmg is calculated slightly wrong or if its just spread. Resolver is amazing - although you must give it time to actually resolve. I have never had an issue where I dump 2+ shots with an auto. I have never missed 2+ shots with scout. ( That were not due to spread )
If theres something I would improve in ragebot it would be the configuration - there's no Autowall damage, no min-dmg override and it takes ages to config so many different weapons. I'd suggest maybe a PISTOL, HEAVY PISTOL, SHOTGUN, SMG, RIFLE, AUTOSNIPER, AWP, SCOUT layout and adding weapons manually is an option.
9.7/10, all around good.
Legitbot: I wish Onetap would've tried to go one step further, instead of simple "reaction time" there should've been prediction; not just follow them if they're in the set FOV with a delay of ( reaction time setting ), but instead apply that and wait the reaction time set to flick a little ahead/behind and then correct it. Onetap really didn't go too far with the legitbot - its not bad by any means but if they went one step further, it would be a 10.
9/10, didn't expect any worse.
Visuals: The visuals are actually really nice. Of course, Javascripts like BetterGlow give you much better visuals. I really like the weather effects added. An actual fog feature instead of using Javascript for that would be cool. Not much else to say, other than me accidentally touching "Wall Transparency" and my game immediately crashing.
9/10, just fine.
Misc.: Buybot will buy if its not the EXACT weapon you have. ( Buying G3SG1 when you have a SCAR-20 )
8/10, has some mishaps.
Javascript: Personally, I think it was a horrible idea to use Javascript. Not only that, Onetap's documentation sucks, sure they might give examples but they do not detail it whatsoever.
Onetap says: UI.GetValue() : "Returns the value of UI item's setting." but fails to mention that this cannot be used for Color; UI.GetColor() is the proper one for that. Same with UI.GetString(). Onetap never mentions anything else other than the exact API element. And sometimes they are just completely wrong:
Entity.GetWeapon "Returns weapon name of entity index passed as argument" - False, it will return the Entity Index.
Entity.GetName "Returns a string that is the player name" - No, it will return the name of the Entity Index, not just the player.
5/10, feels like shit to use and uses Javascript instead of the mainstream lua.
Also just a side note about the community, most people you meet that make Javascripts always act like they know all about scripting. No, Javascript is not the best language, fuck off. And I'm not trying to say lua is, but lua is way more mainstream and supported. The C variants are good languages, you can get a lot done with it and a lot of engines support it too. Javascript to me seems like a language that tried to be so much more but failed; as if it tried to become a viable language for multi-purpose use. But it is mostly a language for websites and addons. And lua does a better job at being an addon language.
My sub was gifted to me by someone else but I think it overall was worth buying it. ( If you are the person who buys cheats that are ridiculously expensive )
I of course do not think it is worth buying it whatsoever, buying a cheat for counter strike is a waste of money. ( Unless its a good deal and its not bad )
If you were to not buy a cheat and instead learn C++ and make your own, you would not only have no excuses for doing poorly. You would also branch out into a new hobby/possible profession.
And after all of this, my final verdict..
This cheat really isn't that bad as everyone else complains. But simply buying cheats in general is never worth it. Buy it on your own volition but keep in mind that the cheat might not do as good as you have heard before.
I've refrained from making one of these since it seemed pointless to me but I realized that this is feedback not crying about the resolver; so I've decided to give some actual feedback.
Ragebot: One of the best in the game, I'm unsure if the min-dmg is calculated slightly wrong or if its just spread. Resolver is amazing - although you must give it time to actually resolve. I have never had an issue where I dump 2+ shots with an auto. I have never missed 2+ shots with scout. ( That were not due to spread )
If theres something I would improve in ragebot it would be the configuration - there's no Autowall damage, no min-dmg override and it takes ages to config so many different weapons. I'd suggest maybe a PISTOL, HEAVY PISTOL, SHOTGUN, SMG, RIFLE, AUTOSNIPER, AWP, SCOUT layout and adding weapons manually is an option.
9.7/10, all around good.
Legitbot: I wish Onetap would've tried to go one step further, instead of simple "reaction time" there should've been prediction; not just follow them if they're in the set FOV with a delay of ( reaction time setting ), but instead apply that and wait the reaction time set to flick a little ahead/behind and then correct it. Onetap really didn't go too far with the legitbot - its not bad by any means but if they went one step further, it would be a 10.
9/10, didn't expect any worse.
Visuals: The visuals are actually really nice. Of course, Javascripts like BetterGlow give you much better visuals. I really like the weather effects added. An actual fog feature instead of using Javascript for that would be cool. Not much else to say, other than me accidentally touching "Wall Transparency" and my game immediately crashing.
9/10, just fine.
Misc.: Buybot will buy if its not the EXACT weapon you have. ( Buying G3SG1 when you have a SCAR-20 )
8/10, has some mishaps.
Javascript: Personally, I think it was a horrible idea to use Javascript. Not only that, Onetap's documentation sucks, sure they might give examples but they do not detail it whatsoever.
Onetap says: UI.GetValue() : "Returns the value of UI item's setting." but fails to mention that this cannot be used for Color; UI.GetColor() is the proper one for that. Same with UI.GetString(). Onetap never mentions anything else other than the exact API element. And sometimes they are just completely wrong:
Entity.GetWeapon "Returns weapon name of entity index passed as argument" - False, it will return the Entity Index.
Entity.GetName "Returns a string that is the player name" - No, it will return the name of the Entity Index, not just the player.
5/10, feels like shit to use and uses Javascript instead of the mainstream lua.
Also just a side note about the community, most people you meet that make Javascripts always act like they know all about scripting. No, Javascript is not the best language, fuck off. And I'm not trying to say lua is, but lua is way more mainstream and supported. The C variants are good languages, you can get a lot done with it and a lot of engines support it too. Javascript to me seems like a language that tried to be so much more but failed; as if it tried to become a viable language for multi-purpose use. But it is mostly a language for websites and addons. And lua does a better job at being an addon language.
My sub was gifted to me by someone else but I think it overall was worth buying it. ( If you are the person who buys cheats that are ridiculously expensive )
I of course do not think it is worth buying it whatsoever, buying a cheat for counter strike is a waste of money. ( Unless its a good deal and its not bad )
If you were to not buy a cheat and instead learn C++ and make your own, you would not only have no excuses for doing poorly. You would also branch out into a new hobby/possible profession.
And after all of this, my final verdict..
This cheat really isn't that bad as everyone else complains. But simply buying cheats in general is never worth it. Buy it on your own volition but keep in mind that the cheat might not do as good as you have heard before.
Last edited: