"This just adds to the showcasing above towards OT needing a resolver overhaul and massive improvement" this is due to how desyncs works, like said before and a long time "there is no real perfect resolver" for desync and what onetap does is doing the closest to the possible guessing of where the enemies real angle is, because they never even get data from the server of what side they are desyncing in the first time anyways.
I totally agree with you that some cheats are totally sleeping. But I also want to just clarify that this is just desync in general and that there is something called anti bruteforce. Even though I agree with some statements, some of the features are the best that they can possibly be "currently". There is angles in desync where you are not even gonna shoot sometimes and overall just miss. But of course, any software and development can be improved.