my onetap review

ENHANCE YOUR GAMEPLAY
Register to become part of Onetap today!
Register Login

magicmat

Member
**THIS IS MY OPINION**

Ragebot 8/10 - The best public cheat and better than most private cheats. So many people complain about the resolver but I really don't see the problem. If you only go for head then the cheat will probably miss. Also resolvers aren't perfect. I would like to see onetap log shots that are missed due to resolver or prediction. I would like to see more customizable aa. If onetap got a little update that improved the prediction a little it would be the best cheat.
Legitbot 7/10 - The legit bot is basic but you can customize everything about it. I really love the legit bot because you can change the triggerbot and backtrack for every weapon. One thing I think I think the cheat could improve is the legit aa, I think this could be more customizable but I understand that this isn't really a legit cheat.
Visuals 8/10 - The visuals are very customizable and you can basically change the color of everything. Except for props (please add prop visuals)
Misc 6/10 - It's just the basics and it doesn't have much under the movement tab.
Scripts 5/10 - The worst part about the cheat. The api is so limited that I don't feel motivated to make a script. You can't really do much other than targeting, anti-aim, dt, and other hvh basics
Configs 10/10 - I love the cloud save and the sharing.
 

meen

Member
JavaScript:
UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "pastetap")
var path = ["Visuals", "onetap", "onetap"];
UI.AddCheckbox(path, "Enable chat logging" );

hitboxes = [
    'generic',
    'head',
    'chest',
    'stomach',
    'left arm',
    'right arm',
    'left leg',
    'right leg',
    'neck'
];
var scriptitems = ( ["Visuals", "onetap", "onetap"]);
var shots = 0;
var predicthc = 0;
var safety1 = 0;
var hitboxName = "";
var choked1 = 0;
var exploit = 0;
var logs = [];
var logsct = [];
var logsalpha = [];
var nlogs = [];
function getHitboxName(index)
{
    switch (index)
    {
        case 0:
            hitboxName = "head";
            break;
        case 1:
            hitboxName = "head";
            break;
        case 2:
            hitboxName = "stomach";
            break;
        case 3:
            hitboxName = "stomach";
            break;
        case 4:
            hitboxName = "stomach";
            break;
        case 5:
            hitboxName = "chest";
            break;
        case 6:
            hitboxName = "chest";
            break;
        case 7:
            hitboxName = "left leg";
            break;
        case 8:
            hitboxName = "right leg";
            break;
        case 9:
            hitboxName = "left leg";
            break;
        case 10:
            hitboxName = "right leg";
            break;
        case 11:
            hitboxName = "left leg";
            break;
        case 12:
            hitboxName = "right leg";
            break;
        case 13:
            hitboxName = "left arm";
            break;
        case 14:
            hitboxName = "right arm";
            break;
        case 15:
            hitboxName = "left arm";
            break;
        case 16:
            hitboxName = "left arm";
            break;
        case 17:
            hitboxName = "right arm";
            break;
        case 18:
            hitboxName = "right arm";
            break;
        default:
            hitboxName = "body";
    }
    return hitboxName;
}
function HitgroupName(index) {
    return hitboxes[index] || 'body';
}

var target = -1;
var shots_fired = 0;
var hits = 0;
var lastUpdate = 0;
var logged = false;
var myPing = Math.floor(Local.Latency()*1000/1.5);
var tickrate = Globals.Tickrate()
var jopadeath = Math.floor(Local.Latency()*1000/2.5);



function ragebot_fire() {
    predicthc = Event.GetInt("hitchance");
    safety1 = Event.GetInt("safepoint");
    hitboxName = getHitboxName(Event.GetInt("hitbox"));
    exploit = (Event.GetInt("exploit")+1).toString();
  target = Event.GetInt("target_index");
  shots_fired++;
  logged = false;
  lastUpdate = Globals.Curtime();
}

function hitlog() {
    var hit = Entity.GetEntityFromUserID(Event.GetInt("userid"));
    var attacker = Entity.GetEntityFromUserID(Event.GetInt("attacker"));
    if (attacker == Entity.GetLocalPlayer() && hit == target) hits++;

    var hittype = "Hit ";
    me = Entity.GetLocalPlayer();
    hitbox = Event.GetInt('hitgroup');
    target_damage = Event.GetInt("dmg_health");
    target_health = Event.GetInt("health");
    victim = Event.GetInt('userid');
    attacker = Event.GetInt('attacker');
    weapon = Event.GetString('weapon');
    victimIndex = Entity.GetEntityFromUserID(victim);
    attackerIndex = Entity.GetEntityFromUserID(attacker);
    name = Entity.GetName(victimIndex);
      var simtime = Globals.Tickcount() % 17;

    var flags = "";

    if (exploit == 2)
      flags += "T";

    flags += "B";

    if (hitbox == 1)
      flags += "H";

      if (safety1 == 1) {
          safety1 = "1";
      }
      else {
          safety1 = "0";
      }

    if (weapon == "hegrenade")
      hittype = "Naded ";
    else if (weapon == "inferno")
      hittype = "Burned ";
    else if (weapon == "knife")
      hittype = "Knifed ";

    if (me == attackerIndex && me != victimIndex) {1
        Cheat.PrintColor([89, 119, 239, 255], "[pastetap] ");
    if (hittype == "Hit ") {
        if (UI.GetValue(["Visuals", "onetap", "onetap", "Enable chat logging"])) {
            Cheat.PrintChat(" \x08[\x0cpastetap\x08] [\x06"+shots.toString()+"\x08] "+hittype+name+"'s \x10"+HitgroupName(hitbox)+"\x08 for \x07"+target_damage.toString()+"\x08 ("+target_health.toString()+" remaining) aimed=\x10"+hitboxName+"\x08("+predicthc.toString()+"%%) safety=\x03"+safety1+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)\n");
        }
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+" (hitchance: "+predicthc.toString()+"%% | safety: "+safety1+") ("+flags+") ("+simtime+":"+exploit+")\n");
          logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) aimed="+hitboxName+" (hitchance: "+predicthc.toString()+"% | safety: "+safety1+") ("+flags+") ("+simtime+":"+exploit+")");
    }
    else {
      Cheat.Print("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining) \n");
          logs.push("["+shots.toString()+"] "+hittype+name+"'s "+HitgroupName(hitbox)+" for "+target_damage.toString()+" ("+target_health.toString()+" remaining)");
    }

        logsct.push(Globals.Curtime());
        logsalpha.push(255);
    }

  if (shots == 99)
    shots = 0;
  else
    shots++;

}

function removelogs() {
    if (logs.length > 6) {
        logs.shift();
        logsct.shift();
        logsalpha.shift();
    }

    if (logsct[0] + 6.5 < Globals.Curtime()) {
        logsalpha[0] -= Globals.Frametime() * 600;
        if (logsalpha[0] < 0) {
            logs.shift();
            logsct.shift();
            logsalpha.shift();
        }
    }
}

function item_purchase() {
    Cheat.PrintColor([89, 119, 239, 255], "[pastetap] ");
  Cheat.Print(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought ["+Event.GetString("weapon")+"]\n");
  logs.push(Entity.GetName(Entity.GetEntityFromUserID(Event.GetInt("userid")))+" bought ["+Event.GetString("weapon")+"]");
    logsct.push(Globals.Curtime());
    logsalpha.push(255);
}

function onDraw() {
    if (!World.GetServerString()) return;
    var font = Render.GetFont("verdana.ttf", 10, true);


    for (i = 0; i < logs.length; i++) {
        Render.String(4, 4 + 13*i, 0, logs[i], [0, 0, 0, logsalpha[i]], font);
        Render.String(3, 3 + 13*i, 0, logs[i], [255, 255, 255, logsalpha[i]], font);
    }

    if (shots_fired > hits && (Globals.Curtime() - lastUpdate > 0.17)) {
      if (Globals.Curtime() - lastUpdate > 1) {
        shots_fired = 0;
        hits = 0;
      }
      if (!logged) {
        var simtime = Globals.Tickcount() % 16;
        logged = true;
        var issafe = "1";
        var reason = "resolver";
        if (safety1 == 0) {
          issafe = "0";
        }

        if (Entity.IsAlive(target) == false)
            reason = "death";
        else if (Entity.IsAlive(Entity.GetLocalPlayer()) == false)
            reason = "dead";
        else if (safety1 == true && predicthc < 92)
            reason = "spread";
        else if (safety1 == true && predicthc == 93)
            reason = "spread:"
        else if (safety1 == true && predicthc == 94)
            reason = "spread:"
        else if (safety1 == true && predicthc == 95)
            reason = "spread:"
        else if (safety1 == true && predicthc == 96)
            reason = "spread:"
        else if (safety1 == true && predicthc > 97)
            reason = "prediction error";

        var flags = "";
      

        if (exploit == 2)
          flags += "T";

          flags += "B";
      
        if (reason == "dead") {
      Cheat.PrintColor([89, 119, 239, 255], "[pastetap] ");
      Cheat.PrintColor([255, 255, 255, 255], "["+shots.toString()+"] ");
      Cheat.PrintColor([255, 255, 255, 255],"Missed "+Entity.GetName(target)+"'s "+hitboxName+" due to ");
      Cheat.PrintColor([37, 255, 40, 255],reason);
      Cheat.PrintColor([255, 255, 255, 255]," (hitchance: "+predicthc.toString()+"%% | safety= "+issafe+") ("+flags+") ("+simtime+":"+exploit+") (delay: " +Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()+ " | tickrate: " +tickrate+ ")\n");
        }
    if (reason == "death") {
      Cheat.PrintColor([89, 119, 239, 255], "[pastetap] ");
      Cheat.PrintColor([255, 255, 255, 255], "["+shots.toString()+"] ");
      Cheat.PrintColor([255, 255, 255, 255],"Missed "+Entity.GetName(target)+"'s "+hitboxName+" due to ");
      Cheat.PrintColor([37, 255, 40, 255],reason);
      Cheat.PrintColor([255, 255, 255, 255]," (hitchance: "+predicthc.toString()+"%% | safety= "+issafe+") ("+flags+") ("+simtime+":"+exploit+") (delay: " +Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()+ " | tickrate: " +tickrate+ ")\n");
    }
        if (reason == "prediction error") {
      Cheat.PrintColor([89, 119, 239, 255], "[pastetap] ");
      Cheat.PrintColor([255, 255, 255, 255], "["+shots.toString()+"] ");
      Cheat.PrintColor([255, 255, 255, 255],"Missed "+Entity.GetName(target)+"'s "+hitboxName+" due to ");
      Cheat.PrintColor([241, 255, 64, 255],reason);
      Cheat.PrintColor([126, 255, 99, 255]," [accuracy]");
      Cheat.PrintColor([255, 255, 255, 255],", (hitchance: "+predicthc.toString()+"%% | safety= "+issafe+") ("+flags+") ("+simtime+":"+exploit+")\n");
}
        if (reason == "resolver") {
            Cheat.PrintColor([89, 119, 239, 255], "[pastetap] ");
            Cheat.PrintColor([255, 255, 255, 255], "["+shots.toString()+"] ");
            Cheat.PrintColor([255, 255, 255, 255],"Missed "+Entity.GetName(target)+"'s "+hitboxName+" due to ");
            Cheat.PrintColor([255, 0, 0, 255],reason);
            Cheat.PrintColor([255, 255, 255, 255],", (hitchance: "+predicthc.toString()+"%% | safety= "+issafe+") ("+flags+") ("+simtime+":"+exploit+")\n");
            }
            if (reason == "spread") {
                Cheat.PrintColor([89, 119, 239, 255], "[pastetap] ");
                Cheat.PrintColor([255, 255, 255, 255], "["+shots.toString()+"] ");
                Cheat.PrintColor([255, 255, 255, 255],"Missed "+Entity.GetName(target)+"'s "+hitboxName+" due to ");
                Cheat.PrintColor([0, 112, 255, 255],reason);
                Cheat.PrintColor([0, 112, 255, 255],":");
                Cheat.PrintColor([58, 255, 255, 255],"[occlusion: 0]");
                Cheat.PrintColor([255, 255, 255, 255],", (hitchance: "+predicthc.toString()+"%% | safety= "+issafe+") ("+flags+") ("+simtime+":"+exploit+")\n");
              }
              if (reason == "spread:") {
                Cheat.PrintColor([89, 119, 239, 255], "[pastetap] ");
                Cheat.PrintColor([255, 255, 255, 255], "["+shots.toString()+"] ");
                Cheat.PrintColor([255, 255, 255, 255],"Missed "+Entity.GetName(target)+"'s "+hitboxName+" due to ");
                Cheat.PrintColor([0, 112, 255, 255],reason);
                Cheat.PrintColor([58, 255, 255, 255],"[occlusion: 1]");
                Cheat.PrintColor([255, 255, 255, 255],", (hitchance: "+predicthc.toString()+"%% | safety= "+issafe+") ("+flags+") ("+simtime+":"+exploit+")\n");
              }
              if (reason == "dead") {
      Cheat.PrintColor([37, 255, 40, 255],"(ʃ)");
      Cheat.PrintColor([255, 71, 99, 255],"[Shot missed due to death despite the server ");
      Cheat.PrintColor([255, 188, 248, 255],"having " +jopadeath+ "ms");
      Cheat.PrintColor([255, 71, 99, 255]," to process our shot.]\n")
    }
    if (reason == "death") {
      Cheat.PrintColor([37, 255, 40, 255],"(Ω)");
      Cheat.PrintColor([255, 71, 99, 255],"[Shot missed due to death because your cheat or ping didn't have time to transmit information to the server]\n")
    }
    if (reason == "spread:") {
      Cheat.PrintColor([199, 250, 156, 255],"(λ)");
      Cheat.PrintColor([255, 207, 137, 255],"[Shot missed because problem of the rage autowall]\n")
    }
    if (reason == "prediction error") {
      Cheat.PrintColor([241, 255, 64, 255],"(Δ)");
      Cheat.PrintColor([255, 71, 99, 255],"[Shot missed due to unexpected failure in cheat prediction performance]\n")
    }
     //   Cheat.PrintColor([89, 119, 239, 255], "[pastetap] ");
       // Cheat.Print("["+shots.toString()+"] "+"Missed "+Entity.GetName(target)+"'s "+hitboxName+"("+predicthc.toString()+"%%) due to "+reason+", safety="+issafe+" ("+flags+") ("+simtime+":"+exploit+")\n");
            logs.push("["+shots.toString()+"] "+"Missed "+Entity.GetName(target)+"'s "+hitboxName+" due to "+reason+" (hitchance: "+predicthc.toString()+"% | safety= "+issafe+") ("+flags+") ("+simtime+":"+exploit+")");

            if (UI.GetValue(["Visuals", "onetap", "onetap", "Enable chat logging"])) {
                Cheat.PrintChat(" \x08[\x0cpastetap\x08] [\x06"+shots.toString()+"\x08] "+"\x08Missed "+Entity.GetName(target)+"'s \x10"+hitboxName+"\x08("+predicthc.toString()+"%%) due to \x07"+reason+"\x08, safety=\x03"+issafe+"\x08 (\x10"+flags+"\x08) (\x10"+simtime+"\x08:\x10"+exploit+"\x08)");
            }
        logsct.push(Globals.Curtime());
            logsalpha.push(255);
        if (shots == 99)
          shots = 0;
        else
          shots++;
      }
    }
}

function main1() {
    Global.RegisterCallback("ragebot_fire", "ragebot_fire");
    Global.RegisterCallback("item_purchase", "item_purchase");
  Global.RegisterCallback("player_hurt", "hitlog");
    Global.RegisterCallback("Draw", "onDraw");
    Global.RegisterCallback("Draw", "removelogs");
}

main1();
**THIS IS MY OPINION**

Ragebot 8/10 - The best public cheat and better than most private cheats. So many people complain about the resolver but I really don't see the problem. If you only go for head then the cheat will probably miss. Also resolvers aren't perfect. I would like to see onetap log shots that are missed due to resolver or prediction. I would like to see more customizable aa. If onetap got a little update that improved the prediction a little it would be the best cheat.
Legitbot 7/10 - The legit bot is basic but you can customize everything about it. I really love the legit bot because you can change the triggerbot and backtrack for every weapon. One thing I think I think the cheat could improve is the legit aa, I think this could be more customizable but I understand that this isn't really a legit cheat.
Visuals 8/10 - The visuals are very customizable and you can basically change the color of everything. Except for props (please add prop visuals)
Misc 6/10 - It's just the basics and it doesn't have much under the movement tab.
Scripts 5/10 - The worst part about the cheat. The api is so limited that I don't feel motivated to make a script. You can't really do much other than targeting, anti-aim, dt, and other hvh basics
Configs 10/10 - I love the cloud save and the sharing.
 

iixyes

Member
**THIS IS MY OPINION**

Ragebot 8/10 - The best public cheat and better than most private cheats. So many people complain about the resolver but I really don't see the problem. If you only go for head then the cheat will probably miss. Also resolvers aren't perfect. I would like to see onetap log shots that are missed due to resolver or prediction. I would like to see more customizable aa. If onetap got a little update that improved the prediction a little it would be the best cheat.
Legitbot 7/10 - The legit bot is basic but you can customize everything about it. I really love the legit bot because you can change the triggerbot and backtrack for every weapon. One thing I think I think the cheat could improve is the legit aa, I think this could be more customizable but I understand that this isn't really a legit cheat.
Visuals 8/10 - The visuals are very customizable and you can basically change the color of everything. Except for props (please add prop visuals)
Misc 6/10 - It's just the basics and it doesn't have much under the movement tab.
Scripts 5/10 - The worst part about the cheat. The api is so limited that I don't feel motivated to make a script. You can't really do much other than targeting, anti-aim, dt, and other hvh basics
Configs 10/10 - I love the cloud save and the sharing.
good review but the formatting makes my eyes hurt