as i said, it can be improved and many javascripts do just that, giving you much more control over your cheat with features like:
- changing mindmg/hc/hitboxes/multipoint for visible/awall/dt/fd/slowwalk/other
- more detailed hitboxes (some even custom multipoint per hitbox i believe, but dont quote me on that)
- better autostop
- baim/head conditions
- even dormant aimbot which is a p thing to have sometimes
- fully customizable antiaim (from a to z)
some things i want to see integrated into the cheat is, as you mentioned, mindmg, fakeduck, working hide shots (cuz ot's doesnt seem to do a thing, all exploits dont seem to work) and maybe a better antiaim that has more options with, ideally, an anti bruteforce toggle (aw has more aa customization and antibrute) also the menu could get some improvements, as imo the v3 menu was way easier to navigate and understand (you didn't have to scroll or go through 200 different tabs to find a simple setting) also third person should be moved to world instead of misc, and speaking of third person there should be a way to toggle it while spectating instead of having to turn on/off the spectator third person option
dt recharge is quite slow, yes, but that just makes clowns pay for dt recharge scripts instead of just finding them on the forum so its a decent laugh sometimes
i had 2 subs before this and can say the cheat definitely improved a lot, though there is still a long road ahead (like mm exploits worked in v3 and v4 before, but now they dont work at all)