hyppr
Member
Short Review:
Honestly, this cheat is great right now. No, I'm not dick-riding it. I've had problems with it in the past, and complained a lot (you can look at my previous posts), but in the recent updates it's honestly gotten amazing. Barely any spread misses rn for me atm, and resolver is insane. I mostly play 1v1s/2v2s/5v5s atm, but I see to be hitting lots of head , rarely missing, and dealing for my mindmg.
(quick tip for cfgs: head/body point-scale isn't how much the cheat will go for head or body, it's how far out from a point the cheat will shoot, e.g. 100 all the way to the edges and 1 directly in the center), so using 50-80 on both is really nice.)
Improvements:
- Autostrafer (slow) (HIGH PRIORITY)
- Optimizing FD Inaccuracy (ik its just spread, but seems to be missing a lot more than other cheats) (LOW PRIORITY)
New Features That Could Be Added:
- Edge Yaw
- Enemy Nade Prediction
- Multi-point Scale
Honestly, this cheat is great right now. No, I'm not dick-riding it. I've had problems with it in the past, and complained a lot (you can look at my previous posts), but in the recent updates it's honestly gotten amazing. Barely any spread misses rn for me atm, and resolver is insane. I mostly play 1v1s/2v2s/5v5s atm, but I see to be hitting lots of head , rarely missing, and dealing for my mindmg.
(quick tip for cfgs: head/body point-scale isn't how much the cheat will go for head or body, it's how far out from a point the cheat will shoot, e.g. 100 all the way to the edges and 1 directly in the center), so using 50-80 on both is really nice.)
Improvements:
- Autostrafer (slow) (HIGH PRIORITY)
- Optimizing FD Inaccuracy (ik its just spread, but seems to be missing a lot more than other cheats) (LOW PRIORITY)
New Features That Could Be Added:
- Edge Yaw
- Enemy Nade Prediction
- Multi-point Scale