Onetap Anti-Aim vs resolvers

1. Probably a scout only server
2. It is a hs only server like the person above me said
3. Your visuals are worse than mine somehow
4. Terrible aspect ratio for viewing
5. Forcing onshot
6. probably playing against otc users or aimware users
 
1. your knife is out so your deync is wider
2. its literally desync (i doubt that you even know what that is)
 
what? body hitboxes are big compared to head and you can safepoint them regardless of the direction they're looking at, making any desync irrelevant
then why use anti aim? why not just force safepoint?
why do u miss baim on guys slowwalking with low delta?
 
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