i got no idea about coding but an anti aim that remembers how it was resolved and switches when peeking that certain use using that resolver. let me know if i can explain what im speaking of more.
i got no idea about coding but an anti aim that remembers how it was resolved and switches when peeking that certain use using that resolver. let me know if i can explain what im speaking of more.
You can't tell "what resolver" someone is using, only the angle they're attempting to resolve. What resolver logic their cheat uses can simply be defined in their source as "bruteforce 58, anti-freestanding, ect" while only actually resolving one angle. You however can store their hits on you and attempt to store where their missed shots are in accordance to your position and have the antiaim adjust to spots where they miss more. Theoretical but it could be made
not rlly, what u see in random unknowncheat pastes being called as "prediction, static, random" etc, all of them use mostly the same "animlayer -> anti-freestanding -> if hit then store angle, if missed then bruteforce another angle" logic
they're called differently but mostly static just switches after 2 misses to prevent being anti bruteforced, prediction uses anti-freestanding logic more etc
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.