Leak new update log

added color picker for autopeek circle (unforeseen feature, with this onetap will be the leading provider in terms of visual customization)
 
thank you <3
god bless 🙏🤲🤲
sharklaser has told me that 3 new things are being added these are,
- Added Fortnite Battle Royale mini game to the ragebot (plays when you hit someone with the word fortnite in their name)
- Added GTA 4 BALLAD OF GAY TONY DLC FOR KANTER STRAJK DLC NEW PREMIUM
- Added the
 
nah bro I have the real update log
-added genji auto dash
-added genji auto blade
-added backtrack on projectiles
-added auto deflect
-added china tank
 
  • Ragebot
    • Improvements to targeting and extrapolation against (exploiting) players
    • Improvements to resolving roll anti aim
    • Improvements to resolving backtracked ticks
    • Improvements to animations
    • Improvements to multi-points
    • Improvements to autostrafer
    • Improvements to all tickbase exploits
    • Reworked dormant system
    • Reworked shared ESP
    • Reworked safepoint
    • Added dormant aimbot
    • Added anti-exploit (cl_lagcompensation 0) support
  • Visuals
    • Added static prop modulation
    • Added skybox color modulation
    • Reworked grenade prediction (OOF)
  • Javascript
    • AntiAim.OverrideRoll
    • Local.OverridePoseParam
    • Local.GetMuzzlePosftion
    • Local.GetMuzzleAngles
    • Material.CreateInitialized
    • Input.GetScrollState
    • Render.SetScissorRectangle
    • Render.PopScissorRectangle
    • DataFile.SetKey raised to 2048
    • Render.Arc
    • Cheat.GetMainTime (All 4 below can be used for script debugging)
    • Cheat.GetRenderTime
    • Cheat.GetTimestamp
    • Cheat.GetTimestampMS
    • Ragebot.ForceTargetHeadPointscale
    • Ragebot.ForceTargetBodyPointscale
    • Entity.OverrideESPOpacity
 
  • Ragebot
    • Improvements to targeting and extrapolation against (exploiting) players
    • Improvements to resolving roll anti aim
    • Improvements to resolving backtracked ticks
    • Improvements to animations
    • Improvements to multi-points
    • Improvements to autostrafer
    • Improvements to all tickbase exploits
    • Reworked dormant system
    • Reworked shared ESP
    • Reworked safepoint
    • Added dormant aimbot
    • Added anti-exploit (cl_lagcompensation 0) support
  • Visuals
    • Added static prop modulation
    • Added skybox color modulation
    • Reworked grenade prediction (OOF)
  • Javascript
    • AntiAim.OverrideRoll
    • Local.OverridePoseParam
    • Local.GetMuzzlePosftion
    • Local.GetMuzzleAngles
    • Material.CreateInitialized
    • Input.GetScrollState
    • Render.SetScissorRectangle
    • Render.PopScissorRectangle
    • DataFile.SetKey raised to 2048
    • Render.Arc
    • Cheat.GetMainTime (All 4 below can be used for script debugging)
    • Cheat.GetRenderTime
    • Cheat.GetTimestamp
    • Cheat.GetTimestampMS
    • Ragebot.ForceTargetHeadPointscale
    • Ragebot.ForceTargetBodyPointscale
    • Entity.OverrideESPOpacity
Its not all, r?
 
Last edited:
  • Ragebot
    • Improvements to targeting and extrapolation against (exploiting) players
    • Improvements to resolving roll anti aim
    • Improvements to resolving backtracked ticks
    • Improvements to animations
    • Improvements to multi-points
    • Improvements to autostrafer
    • Improvements to all tickbase exploits
    • Reworked dormant system
    • Reworked shared ESP
    • Reworked safepoint
    • Added dormant aimbot
    • Added anti-exploit (cl_lagcompensation 0) support
  • Visuals
    • Added static prop modulation
    • Added skybox color modulation
    • Reworked grenade prediction (OOF)
  • Javascript
    • AntiAim.OverrideRoll
    • Local.OverridePoseParam
    • Local.GetMuzzlePosftion
    • Local.GetMuzzleAngles
    • Material.CreateInitialized
    • Input.GetScrollState
    • Render.SetScissorRectangle
    • Render.PopScissorRectangle
    • DataFile.SetKey raised to 2048
    • Render.Arc
    • Cheat.GetMainTime (All 4 below can be used for script debugging)
    • Cheat.GetRenderTime
    • Cheat.GetTimestamp
    • Cheat.GetTimestampMS
    • Ragebot.ForceTargetHeadPointscale
    • Ragebot.ForceTargetBodyPointscale
    • Entity.OverrideESPOpacity
never coming :DDDD
 
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