Excuse me WTF?

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Was this spread?

  • yes

  • no


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duk

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Looks like occlusion or one of the shots I saw fired during a time of 64 fps assuming your counter in the top is somewhat accurate meaning could be script load time in draw/create move causing a performance issue (regardless of you saying they all perform visual effects only). Previously had this problem myself with a mostly visual script and was forced to recode and optimize the fuck out of it :'(
 

furiqus

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If you claim ot is so bad why not go to another cheat, I've explained my side in the first page of responses snd a lot of your issues can be easily explained away
Because the only other public hvh cheat is like Aimware, lol. That's assuming he doesn't have an actual private cheat. Well there are other public cheats but they're literally blatant pastes that aren't worth your money at all.
 

arcadex

Active Member
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Looks like occlusion or one of the shots I saw fired during a time of 64 fps assuming your counter in the top is somewhat accurate meaning could be script load time in draw/create move causing a performance issue (regardless of you saying they all perform visual effects only). Previously had this problem myself with a mostly visual script and was forced to recode and optimize the fuck out of it :'(
My FPS fluctuates between 60 and 500. I wouldn’t say it was script performance but I might look into optimizing it again.
 

duk

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My FPS fluctuates between 60 and 500. I wouldn’t say it was script performance but I might look into optimizing it again.
Yeah I just know I had a script I thought was perfectly fine (keeping me above 100 FPS even) and after looking into it a bit (playing with it on/off without it effecting rbot) it became evident that it was a script issue sadly. idk, anyways if the video u made's issue isnt happening often then I dont think you need to worry too much anyhow
 

duk

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Also I believe the stutter is caused by Instant DT
Yeah not sure I did also think of that since the frametime couldve been mislogged in your script causing it to think you lost fps
 

arcadex

Active Member
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Yeah I just know I had a script I thought was perfectly fine (keeping me above 100 FPS even) and after looking into it a bit (playing with it on/off without it effecting rbot) it became evident that it was a script issue sadly. idk, anyways if the video u made's issue isnt happening often then I dont think you need to worry too much anyhow
Yeah this was the first time it has ever happened to me lol. No worries there, I was just genuinely curious why console logged them as spread
 

arcadex

Active Member
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Yeah not sure I did also think of that since the frametime couldve been mislogged in your script causing it to think you lost fps
That is very viable and probably the reason the FPS counter went so low
 

duk

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Early Adopter
Yeah this was the first time it has ever happened to me lol. No worries there, I was just genuinely curious why console logged them as spread
Yeah, probbs fine then I wouldn't worry about it if it doesn't happen often. Could've also been an MP error (which could cause spread to mislog if the mp was wrong) so idk :D
 

arcadex

Active Member
Subscriber
Yeah, probbs fine then I wouldn't worry about it if it doesn't happen often. Could've also been an MP error (which could cause spread to mislog if the mp was wrong) so idk :D
See, this is exactly why I have been pushing for more accurate miss logs. It would make things so much easier and better
 

duk

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Early Adopter
See, this is exactly why I have been pushing for more accurate miss logs. It would make things so much easier and better
Yep, I agree, but there are reasons for things to be the way they are :) Some users tend to take advantage of certain things and attempt to undermine the hack when given an ounce of power ;P but anyhow I do agree and do not see how a user could abuse knowing if they missed due to accurate things (could even leave out prediction // resolver so nobody can try to reverse how things work)
 

Reflections

Member
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its logging spread because you are moving AND your hitchance may be too low so it will cause spread misses aswell.