Excuse me WTF?

  • Thread starter Thread starter Deleted member 123512
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Pointscale issue? Dynamic pointscale bruv. No DT JS used
dynamic pointscale can literally be stuck at 100 for some body parts because of a cheat issue that needs fixing, so actually is is right. However, it is not your fault
 
dynamic pointscale can literally be stuck at 100 for some body parts because of a cheat issue that needs fixing, so actually is is right. However, it is not your fault
The body parts with those issues are not being multipointed
 
You really need to understand that not all of the issues aren't resolver issues
Yea well I know, but explain me what was the issue there then, enemy was barely moving, if it was. And all shots were around.

Also, I personally know resolver sucks ass, spamming OTC 180 jitter and practically everything, everything has to be said, lately, cheat has been working properly more or less with scout, but I'm still missing baims due to bad predictions, etc. Honestly, after +1 month, cheat needs an update, and I understand they're probably working on V4, however, if V4 update is like V3 one, removing useful and cool features like Zeus Range and replacing it with shitty ones and basing the cheat on JS. Just update V3 instead.
 
Yea well I know, but explain me what was the issue there then, enemy was barely moving, if it was. And all shots were around.

Also, I personally know resolver sucks ass, spamming OTC 180 jitter and practically everything, everything has to be said, lately, cheat has been working properly more or less with scout, but I'm still missing baims due to bad predictions, etc. Honestly, after +1 month, cheat needs an update, and I understand they're probably working on V4, however, if V4 update is like V3 one, removing useful and cool features like Zeus Range and replacing it with shitty ones and basing the cheat on JS. Just update V3 instead.
If you claim ot is so bad why not go to another cheat, I've explained my side in the first page of responses snd a lot of your issues can be easily explained away
 
While I agree that most times the cheat is fine, this is obviously just a case of the cheat shooting fake head. While crouched, desync is at max delta so it's one of the hardest desync types to resolve.
 
Looks like occlusion or one of the shots I saw fired during a time of 64 fps assuming your counter in the top is somewhat accurate meaning could be script load time in draw/create move causing a performance issue (regardless of you saying they all perform visual effects only). Previously had this problem myself with a mostly visual script and was forced to recode and optimize the fuck out of it :'(
 
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