what I think about onetap. Give me alpha and it will be god mode again

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stuck

Active Member
Early adopter
I will be giving my current opinion and update my thread while I use the cheat.
My opinion comes from the usage of skeet and neverlose.
I did not find minor issues on the cheat such as shooting invalid ticks and so on.(examples) (YET)
But so far I am enjoying it.

RAGE: 5 / 10
Doubletap and backtracking felt weird compared to skeet / nl, I was getting easily backtracked when ideal peeking, the backtrack seemed non existant.
I will give the resolver a 6/10.
If you are coming from skeet or neverlose the minimum damage override will feel weirder.
Fake ducking will take a while and will teleport alot you if you have double tap or hide shots (exploits) on.
I believe there is no defensive doubletap and no doubletap on the knife 💀 .
I will give my opinion about safe point , prefer baim and etc in the future.
Doubletap feels slow.

ANTI-AIM: 5/10
The anti-aim is not very customizable but people were missing me with settings that were quickly made.
Missing edge yaw or auto direction on key.
No local view anti-aim.
Outdated

VISUALS: 7/10
I like the visuals in general but I due have some complaints related to the font in the health bar, the 9 just seems like a 8 so it's quite confusing if you are tired or not paying much attention.
Dormant felt kinda lacking not updating much but that can be related to not having anybody sharing esp updates and so on.
zoom and shifting colors are the same which makes it harder to read
Molotov icon while on fire is barely noticeable

MISC: 5/10
Directional strafer is inferior compared to skeet and neverlose, is not 100% accurate, harder to bait people and is not as user friendly.
Extended backtracking felt weird so I did not try to use since it seemed like I was just playing on a server with 100~ ping

SCRIPTS: 2/10
Compared to neverlose and skeet the api documentation is lacking a lot.
In my opinion it should change to LUA, reasons: alot of good LUAS from neverlose and skeet are public or were leaked therefore they could be ported to onetap easier if it used LUA
Who still uses javascript in csgo in 2k23

MENU: 4/10
The menu is confusing, the rage tab has alot of sub-tabs which should not exist, the key assignment is just a bad ideia since there are at least 2 places with that, you could simply use the right click in order to bind it on the feature name for example, just like neverlose or do it like skeet.
Using the username as tab just feels weird and confusing to new users.
Average high UID review
 

ActualMini

Member
a lot of the stuff you just said is either the fact you don't look around the menu or just don't have one of the many many scripts on the forum that anyone can use.

scouting on OT? just use an auto or anything else and you'll be on top of the leaderboards. ideal ticking is retarded anyways.

"I believe there is no defensive doubletap and no doubletap on the knife 💀 ." -> standby choke/lag peek?????

"Doubletap feels slow." -> use a script theres plenty of them on here, but if you're in the market for buying one for sure buy rin.tools
Rin.tools DT on Onetap Live

Everything AA related you said -> use a script, simple as that. Use Chimera.JS if you don't feel like buying stuff, buy altyn if you want the premium stuff
Altyn AA Showcase

Misc Stuff: Use above 50 turn speed for Directional (its even better in alpha), Don't use Extended Backtrack on live (idek why you're trying to scout in the first place)

Scripts: Everything thats Needed or something that you want has already been made, get it out of your head that one script is better than the other when they both do the same thing. Theres AA Scripts, DT Scripts, Visuals Scripts all over this forum, stop being lazy and use the search bar ya know.

Menu: I didn't know that you are chronically looking at the menu, setup the settings in <30 mins and leave it be
I love having no jitter with standby choke/lag peel, thx for sending me links so I can spend 500 euros on scripts so I can kill more than 5 guys with onetap
 
I will be giving my current opinion and update my thread while I use the cheat.
My opinion comes from the usage of skeet and neverlose.
I did not find minor issues on the cheat such as shooting invalid ticks and so on.(examples) (YET)
But so far I am enjoying it.

RAGE: 5 / 10
Doubletap and backtracking felt weird compared to skeet / nl, I was getting easily backtracked when ideal peeking, the backtrack seemed non existant.
I will give the resolver a 6/10.
If you are coming from skeet or neverlose the minimum damage override will feel weirder.
Fake ducking will take a while and will teleport alot you if you have double tap or hide shots (exploits) on.
I believe there is no defensive doubletap and no doubletap on the knife 💀 .
I will give my opinion about safe point , prefer baim and etc in the future.
Doubletap feels slow.

ANTI-AIM: 5/10
The anti-aim is not very customizable but people were missing me with settings that were quickly made.
Missing edge yaw or auto direction on key.
No local view anti-aim.
Outdated

VISUALS: 7/10
I like the visuals in general but I due have some complaints related to the font in the health bar, the 9 just seems like a 8 so it's quite confusing if you are tired or not paying much attention.
Dormant felt kinda lacking not updating much but that can be related to not having anybody sharing esp updates and so on.
zoom and shifting colors are the same which makes it harder to read
Molotov icon while on fire is barely noticeable

MISC: 5/10
Directional strafer is inferior compared to skeet and neverlose, is not 100% accurate, harder to bait people and is not as user friendly.
Extended backtracking felt weird so I did not try to use since it seemed like I was just playing on a server with 100~ ping

SCRIPTS: 2/10
Compared to neverlose and skeet the api documentation is lacking a lot.
In my opinion it should change to LUA, reasons: alot of good LUAS from neverlose and skeet are public or were leaked therefore they could be ported to onetap easier if it used LUA
Who still uses javascript in csgo in 2k23

MENU: 4/10
The menu is confusing, the rage tab has alot of sub-tabs which should not exist, the key assignment is just a bad ideia since there are at least 2 places with that, you could simply use the right click in order to bind it on the feature name for example, just like neverlose or do it like skeet.
Using the username as tab just feels weird and confusing to new users.
trash review, open your eyes...
most things you mentioned already worked at release
 

glorius

Member
I will be giving my current opinion and update my thread while I use the cheat.
My opinion comes from the usage of skeet and neverlose.
I did not find minor issues on the cheat such as shooting invalid ticks and so on.(examples) (YET)
But so far I am enjoying it.

RAGE: 5 / 10
Doubletap and backtracking felt weird compared to skeet / nl, I was getting easily backtracked when ideal peeking, the backtrack seemed non existant.
I will give the resolver a 6/10.
If you are coming from skeet or neverlose the minimum damage override will feel weirder.
Fake ducking will take a while and will teleport alot you if you have double tap or hide shots (exploits) on.
I believe there is no defensive doubletap and no doubletap on the knife 💀 .
I will give my opinion about safe point , prefer baim and etc in the future.
Doubletap feels slow.

ANTI-AIM: 5/10
The anti-aim is not very customizable but people were missing me with settings that were quickly made.
Missing edge yaw or auto direction on key.
No local view anti-aim.
Outdated

VISUALS: 7/10
I like the visuals in general but I due have some complaints related to the font in the health bar, the 9 just seems like a 8 so it's quite confusing if you are tired or not paying much attention.
Dormant felt kinda lacking not updating much but that can be related to not having anybody sharing esp updates and so on.
zoom and shifting colors are the same which makes it harder to read
Molotov icon while on fire is barely noticeable

MISC: 5/10
Directional strafer is inferior compared to skeet and neverlose, is not 100% accurate, harder to bait people and is not as user friendly.
Extended backtracking felt weird so I did not try to use since it seemed like I was just playing on a server with 100~ ping

SCRIPTS: 2/10
Compared to neverlose and skeet the api documentation is lacking a lot.
In my opinion it should change to LUA, reasons: alot of good LUAS from neverlose and skeet are public or were leaked therefore they could be ported to onetap easier if it used LUA
Who still uses javascript in csgo in 2k23

MENU: 4/10
The menu is confusing, the rage tab has alot of sub-tabs which should not exist, the key assignment is just a bad ideia since there are at least 2 places with that, you could simply use the right click in order to bind it on the feature name for example, just like neverlose or do it like skeet.
Using the username as tab just feels weird and confusing to new users.
You are reviewing a cheat that hasn't publicly released any improvements/new features in 2 years.

Onetap strives to be user friendly and customizable at the same time,making your menu review really just intelligence related and not onetap itself.

Extended backtrack works as intended, if you don't like the feel of your game you can always set custom interpolation making it *look* smoother.

Javascript vs Lua is something I will never understand, everything you would possibly need (except for a couple things that are just temporary meta related) can be made in onetaps api.

The one category you could've actually made a solid feedback on you fumbled. Onetap is currently lacking in the visuals department due to other providers innovating (Neverlose,Primordial). Funny enough things made standard in onetap are still being copied today by other providers.

Anti-Aim can be (has been) solved in javascript. Altyn

Reviewing onetaps old ragebot performance is really dumb. You should be shocked that onetap performs THIS GOOD with minimal updates (95% gamefixes) in the pan of 2 years.

You are seriously delirious if you thought this feedback would help. This is basically you crying that onetap isn't up to bar with the rest of the hvh cheat market. Common sense would really help you if you had any.
 

keoperDAB

Well-Known Member
You are reviewing a cheat that hasn't publicly released any improvements/new features in 2 years.

Onetap strives to be user friendly and customizable at the same time,making your menu review really just intelligence related and not onetap itself.

Extended backtrack works as intended, if you don't like the feel of your game you can always set custom interpolation making it *look* smoother.

Javascript vs Lua is something I will never understand, everything you would possibly need (except for a couple things that are just temporary meta related) can be made in onetaps api.

The one category you could've actually made a solid feedback on you fumbled. Onetap is currently lacking in the visuals department due to other providers innovating (Neverlose,Primordial). Funny enough things made standard in onetap are still being copied today by other providers.

Anti-Aim can be (has been) solved in javascript. Altyn

Reviewing onetaps old ragebot performance is really dumb. You should be shocked that onetap performs THIS GOOD with minimal updates (95% gamefixes) in the pan of 2 years.

You are seriously delirious if you thought this feedback would help. This is basically you crying that onetap isn't up to bar with the rest of the hvh cheat market. Common sense would really help you if you had any.
yea basically most are true
as onetap live is dumbing jitter but it does great on auto, just never touch the ssg LOL

but the visuals department, i think it got everything u need for esp and chams (except the on shot chams which cannot be made with ot api), u can make defensive dt flag, desync value flag, nade flag etc.

honestly it did the best for not having an update with 2 years
 
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hatsuhaze

Member
a lot of the stuff you just said is either the fact you don't look around the menu or just don't have one of the many many scripts on the forum that anyone can use.

scouting on OT? just use an auto or anything else and you'll be on top of the leaderboards. ideal ticking is retarded anyways.
"if the cheat is shit for scouting just use auto" sigma grindset by the best NA hvh player pushed
 

ActualMini

Member
You are reviewing a cheat that hasn't publicly released any improvements/new features in 2 years.

Onetap strives to be user friendly and customizable at the same time,making your menu review really just intelligence related and not onetap itself.

Extended backtrack works as intended, if you don't like the feel of your game you can always set custom interpolation making it *look* smoother.

Javascript vs Lua is something I will never understand, everything you would possibly need (except for a couple things that are just temporary meta related) can be made in onetaps api.

The one category you could've actually made a solid feedback on you fumbled. Onetap is currently lacking in the visuals department due to other providers innovating (Neverlose,Primordial). Funny enough things made standard in onetap are still being copied today by other providers.

Anti-Aim can be (has been) solved in javascript. Altyn

Reviewing onetaps old ragebot performance is really dumb. You should be shocked that onetap performs THIS GOOD with minimal updates (95% gamefixes) in the pan of 2 years.

You are seriously delirious if you thought this feedback would help. This is basically you crying that onetap isn't up to bar with the rest of the hvh cheat market. Common sense would really help you if you had any.
Onetap strives to be user friendly and customizable at the same time,making your menu review really just intelligence related and not onetap itself.
ezfrags is user friendly.