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rayangaming65

Active Member
Subscriber
it said missed due to spread
and uh
if it doesn't say anything it means it missed due to resolver
i think it missed twice due to resolver and the rest was spread
that can happen
 

wann2k

Active Member
it said missed due to spread
and uh
if it doesn't say anything it means it missed due to resolver
i think it missed twice due to resolver and the rest was spread
that can happen

prediction error, occlusion, resolver, death (can also happen when you die or the ragebot's target dies) and unregistered shot don't get logged afaik

prediction error is usually aim punch BUT it may also happen when you're doubletapping

i won't comment on occlusion as i am not as sure as to why it happens, i think it's a bullet getting stuck in a wall/teammate (don't take my word for this)

it's easy to realize if you have missed due to unregistered shot - if the serverside impact didn't show on ur screen at all & ur still alive you missed due to unregistered shot (again, as far as i know, this happens due to - loss, ping & instant/really fast doubletap speed).

if you are dead & the serverside impact again doesn't show, then you shot clientside & died before the bullet could register (thats why you sometimes hear the gun noise, but don't see a serverside impact after you die)

spread is a mechanic (this should be the right word) of csgo and unless the server you are playing on has "weapon_accuracy_nospread 1", spread misses will continue to happen


now for OP: you shot 3 bullets & missed them due to spread. your hitchance is 72 which is a pretty good hitchance, some people consider it high but i don't know what playstyle you're rockin. try playing with autostop "early" only, for 1 match, and then with autostop "force accuracy" only, for 1 match. see which does best, i'd suggest not to use both at the same time and just stick to one of the two. i have not bought a sub but the hack only got updated one time since my last sub, there's no way the cheat could go downhill like this so fast therefore i am 90% sure it's not a hack issue. people like wednesday do fine with it and i will resub soon.


i am not trying to look smart or some cringe shit like that, this is what i personally know regarding ragebot misses. i might be completely wrong on all miss reasons and not know it. and in case of future "bug reports" like this (although this does not look like a bug in the slightest), provide a picture of your config for the weapon you missed with, a picture of your script tab and also a link from where alpha users can download your config.
 
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rayangaming65

Active Member
Subscriber
prediction error, occlusion, resolver, death (can also happen when you die or the ragebot's target dies) and unregistered shot don't get logged afaik

prediction error is usually aim punch BUT it may also happen when you're doubletapping

i won't comment on occlusion as i am not as sure as to why it happens, i think it's a bullet getting stuck in a wall/teammate (don't take my word for this)

it's easy to realize if you have missed due to unregistered shot - if the serverside impact didn't show on ur screen at all & ur still alive you missed due to unregistered shot (again, as far as i know, this happens due to - loss, ping & instant/really fast doubletap speed).

if you are dead & the serverside impact again doesn't show, then you shot clientside & died before the bullet could register (thats why you sometimes hear the gun noise, but don't see a serverside impact after you die)

spread is a mechanic (this should be the right word) of csgo and unless the server you are playing on has "weapon_accuracy_nospread 1", spread misses will continue to happen


now for OP: you shot 3 bullets & missed them due to spread. your hitchance is 72 which is a pretty good hitchance, some people consider it high but i don't know what playstyle you're rockin. try playing with autostop "early" only, for 1 match, and then with autostop "force accuracy" only, for 1 match. see which does best, i'd suggest not to use both at the same time and just stick to one of the two. i have not bought a sub but the hack only got updated one time since my last sub, there's no way the cheat could go downhill like this so fast therefore i am 90% sure it's not a hack issue. people like wednesday do fine with it and i will resub soon.


i am not trying to look smart or some cringe shit like that, this is what i personally know regarding ragebot misses. i might be completely wrong on all miss reasons and not know it. and in case of future "bug reports" like this (although this does not look like a bug in the slightest), provide a picture of your config for the weapon you missed with, a picture of your script tab and also a link from where alpha users can download your config.
you out here writin a whole book what the fuck
 
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Kachigga

Member
prediction error, occlusion, resolver, death (can also happen when you die or the ragebot's target dies) and unregistered shot don't get logged afaik

prediction error is usually aim punch BUT it may also happen when you're doubletapping

i won't comment on occlusion as i am not as sure as to why it happens, i think it's a bullet getting stuck in a wall/teammate (don't take my word for this)

it's easy to realize if you have missed due to unregistered shot - if the serverside impact didn't show on ur screen at all & ur still alive you missed due to unregistered shot (again, as far as i know, this happens due to - loss, ping & instant/really fast doubletap speed).

if you are dead & the serverside impact again doesn't show, then you shot clientside & died before the bullet could register (thats why you sometimes hear the gun noise, but don't see a serverside impact after you die)

spread is a mechanic (this should be the right word) of csgo and unless the server you are playing on has "weapon_accuracy_nospread 1", spread misses will continue to happen


now for OP: you shot 3 bullets & missed them due to spread. your hitchance is 72 which is a pretty good hitchance, some people consider it high but i don't know what playstyle you're rockin. try playing with autostop "early" only, for 1 match, and then with autostop "force accuracy" only, for 1 match. see which does best, i'd suggest not to use both at the same time and just stick to one of the two. i have not bought a sub but the hack only got updated one time since my last sub, there's no way the cheat could go downhill like this so fast therefore i am 90% sure it's not a hack issue. people like wednesday do fine with it and i will resub soon.


i am not trying to look smart or some cringe shit like that, this is what i personally know regarding ragebot misses. i might be completely wrong on all miss reasons and not know it. and in case of future "bug reports" like this (although this does not look like a bug in the slightest), provide a picture of your config for the weapon you missed with, a picture of your script tab and also a link from where alpha users can download your config.
thanks for the feedback using early only helped alot
 
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idkk

Active Member
Subscriber
prediction error, occlusion, resolver, death (can also happen when you die or the ragebot's target dies) and unregistered shot don't get logged afaik

prediction error is usually aim punch BUT it may also happen when you're doubletapping

i won't comment on occlusion as i am not as sure as to why it happens, i think it's a bullet getting stuck in a wall/teammate (don't take my word for this)

it's easy to realize if you have missed due to unregistered shot - if the serverside impact didn't show on ur screen at all & ur still alive you missed due to unregistered shot (again, as far as i know, this happens due to - loss, ping & instant/really fast doubletap speed).

if you are dead & the serverside impact again doesn't show, then you shot clientside & died before the bullet could register (thats why you sometimes hear the gun noise, but don't see a serverside impact after you die)

spread is a mechanic (this should be the right word) of csgo and unless the server you are playing on has "weapon_accuracy_nospread 1", spread misses will continue to happen


now for OP: you shot 3 bullets & missed them due to spread. your hitchance is 72 which is a pretty good hitchance, some people consider it high but i don't know what playstyle you're rockin. try playing with autostop "early" only, for 1 match, and then with autostop "force accuracy" only, for 1 match. see which does best, i'd suggest not to use both at the same time and just stick to one of the two. i have not bought a sub but the hack only got updated one time since my last sub, there's no way the cheat could go downhill like this so fast therefore i am 90% sure it's not a hack issue. people like wednesday do fine with it and i will resub soon.


i am not trying to look smart or some cringe shit like that, this is what i personally know regarding ragebot misses. i might be completely wrong on all miss reasons and not know it. and in case of future "bug reports" like this (although this does not look like a bug in the slightest), provide a picture of your config for the weapon you missed with, a picture of your script tab and also a link from where alpha users can download your config.
very detailed and accurate explanation and yes you can get un-registered shots from the double tap being to instant. Neverlose is a very big example of this as it often has un registered shots due to the 1 tick double tap
 
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