Questions regarding previous and future updates.

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Something

Member
I am about to buy a sub again in here, just got a couple of pre sale questions.

When was the last update? If possible please provide a changelog, want to see it out of curiosity.
Is there any scheduled / confirmed update coming anytime soon? (Last time I had a sub here, the ragebot was objectively awful and the cheat was constantly going downhill and stayed behind other providers with new features and updates, really hope it changed or will change as it was my favourite cheat when I first got it)
And last one, is onetap worth buying at this point?
 
Solution
1- 14th of July 2021 (can edit out the changelog if it is requested by the staff)
Changelog
  • Ragebot
    • Fixes and improvements to tickbase exploits.
    • Added option to display performance warning.
    • Added on-key hit-box and min. damage override.
  • Visuals
    • Added weapon chams.
    • Reworked night-mode.
    • Improvements to rendering.
    • Reworked the weather system.
      • Lightning, thunderstorms, ground effects, and more.
  • Misc.
    • Performance improvements.
    • Various major and minor fixes.
  • Scripting
    • Added Local.GetMaxDesync()
    • Added Local.IsDormantTo(entity_index)
    • Added Entity.GetAnimationLayer(entity_index, layer_index)
      • Returns the...

Z3R0HERE

Member
1- 14th of July 2021 (can edit out the changelog if it is requested by the staff)
Changelog
  • Ragebot
    • Fixes and improvements to tickbase exploits.
    • Added option to display performance warning.
    • Added on-key hit-box and min. damage override.
  • Visuals
    • Added weapon chams.
    • Reworked night-mode.
    • Improvements to rendering.
    • Reworked the weather system.
      • Lightning, thunderstorms, ground effects, and more.
  • Misc.
    • Performance improvements.
    • Various major and minor fixes.
  • Scripting
    • Added Local.GetMaxDesync()
    • Added Local.IsDormantTo(entity_index)
    • Added Entity.GetAnimationLayer(entity_index, layer_index)
      • Returns the animation layer object of an entity.
        • layer.Sequence
        • layer.Activity
        • layer.Weight
        • layer.WeightDeltaRange
        • layer.Cycle
        • layer.PlaybackRate
    • Added World.CreateLightningStrike(boolean sound, array position)
    • Added Input.IsChatOpen()
    • Added Input.IsConsoleOpen()
    • Changed the behavior of Input.ForceCursor to completely block game input when enabled.
    • Added support to override materials through proxies (visual demo— thanks to @Haunter)
      • Material.CreateProxy(mat name)
        • Creates a proxy to override material properties.
      • Material.DestroyProxy(mat name)
        • Destroys the proxy of an overridden material.
      • Material.SetProxyKeyValue(mat name, key, value)
        • Sets proxy key values of an overridden material.
      • Material.RefreshProxy(mat name)
        • Applies key values to the proxy of an overridden material.
      • Material.Replace(original mat name, new mat name)
        • Creates a proxy for the original material using the new material as an override.
      • Material.GetMaterialAtCrosshair()
        • Returns a string containing the material name being aimed at.
2- There is an confirmed update from staff and alpha members but we dont know when it is going live

3- it really is up to you if you like to play dt and awp alot sure and you need to cfg to cheat good and adjust your playstyle to your config in the end its really up to really just you
 
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Reactions: Something
Solution

Something

Member
1- 14th of July 2021 (can edit out the changelog if it is requested by the staff)
Changelog
  • Ragebot
    • Fixes and improvements to tickbase exploits.
    • Added option to display performance warning.
    • Added on-key hit-box and min. damage override.
  • Visuals
    • Added weapon chams.
    • Reworked night-mode.
    • Improvements to rendering.
    • Reworked the weather system.
      • Lightning, thunderstorms, ground effects, and more.
  • Misc.
    • Performance improvements.
    • Various major and minor fixes.
  • Scripting
    • Added Local.GetMaxDesync()
    • Added Local.IsDormantTo(entity_index)
    • Added Entity.GetAnimationLayer(entity_index, layer_index)
      • Returns the animation layer object of an entity.
        • layer.Sequence
        • layer.Activity
        • layer.Weight
        • layer.WeightDeltaRange
        • layer.Cycle
        • layer.PlaybackRate
    • Added World.CreateLightningStrike(boolean sound, array position)
    • Added Input.IsChatOpen()
    • Added Input.IsConsoleOpen()
    • Changed the behavior of Input.ForceCursor to completely block game input when enabled.
    • Added support to override materials through proxies (visual demo— thanks to @Haunter)
      • Material.CreateProxy(mat name)
        • Creates a proxy to override material properties.
      • Material.DestroyProxy(mat name)
        • Destroys the proxy of an overridden material.
      • Material.SetProxyKeyValue(mat name, key, value)
        • Sets proxy key values of an overridden material.
      • Material.RefreshProxy(mat name)
        • Applies key values to the proxy of an overridden material.
      • Material.Replace(original mat name, new mat name)
        • Creates a proxy for the original material using the new material as an override.
      • Material.GetMaterialAtCrosshair()
        • Returns a string containing the material name being aimed at.
2- There is an confirmed update from staff and alpha members but we dont know when it is going live

3- it really is up to you if you like to play dt and awp alot sure and you need to cfg to cheat good and adjust your playstyle to your config in the end its really up to really just you
thanks a lot
 

keoperDAB

Well-Known Member
Subscriber
I am about to buy a sub again in here, just got a couple of pre sale questions.

When was the last update? If possible please provide a changelog, want to see it out of curiosity.
Is there any scheduled / confirmed update coming anytime soon? (Last time I had a sub here, the ragebot was objectively awful and the cheat was constantly going downhill and stayed behind other providers with new features and updates, really hope it changed or will change as it was my favourite cheat when I first got it)
And last one, is onetap worth buying at this point?
welp there is already an information about the future update
it should be fine for discuss publicly (pls notify me if im wrong).

Ragebot
Improvements to targeting and extrapolation against (exploiting) players
Improvements to resolving roll anti aim
Improvements to resolving backtracked ticks
Improvements to animations
Improvements to multi-points
Improvements to autostrafer
Improvements to all tickbase exploits
Reworked dormant system
Reworked shared ESP
Reworked safepoint
Added dormant aimbot
Added anti-exploit (cl_lagcompensation 0) support
Visuals
Added static prop modulation
Added skybox color modulation
Reworked grenade prediction (OOF)
Javascript
AntiAim.OverrideRoll
Local.OverridePoseParam
Local.GetMuzzlePosftion
Local.GetMuzzleAngles
Material.CreateInitialized
Input.GetScrollState
Render.SetScissorRectangle
Render.PopScissorRectangle
DataFile.SetKey raised to 2048
Render.Arc
Cheat.GetMainTime (All 4 below can be used for script debugging)
Cheat.GetRenderTime
Cheat.GetTimestamp
Cheat.GetTimestampMS
Ragebot.ForceTargetHeadPointscale
Ragebot.ForceTargetBodyPointscale
Entity.OverrideESPOpacity
 

PaulP

Banned
I have been extensively testing the latest update, Onetap Alpha is an outstanding state, but still many bugs that need worked out. We are working very hard to resolve all of the current issues that are known to us. This does indeed take time though, we will be releasing after the release of CS2, as no sense in pushing an update when the entire game will be changed as we know it. I hope this clears some things up, we are very sorry for the delay.
 
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Reactions: trickykaden

Something

Member
I have been extensively testing the latest update, Onetap Alpha is an outstanding state, but still many bugs that need worked out. We are working very hard to resolve all of the current issues that are known to us. This does indeed take time though, we will be releasing after the release of CS2, as no sense in pushing an update when the entire game will be changed as we know it. I hope this clears some things up, we are very sorry for the delay.
bro