Onetap CSGO - Feature list & explanation

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edeen

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Onetap CSGO Features


Legit Aimbot


  • Legit aim assist
  • FOV customization
  • Speed customization
  • Trigger bot & magnet
  • Reaction time system
  • Recoil control system
  • Hitbox & target priority
  • Deadzone configuration
  • Legit anti aim & LBY-breaker
  • Backtrack (Lag compensation)

Rage aimbot
  • Pitch resolver
  • Silent aimbot
  • Team check
  • Autoscope
  • Safe point
  • Autostop
  • Target priority
  • Hitbox override
  • Hitchance customization
  • Min. Damage customization
  • Accuracy boost customization
  • Shot delay customization
  • Multipoint (Auto & Static)
  • Auto & Static Point Scale
  • Doubletap
  • Teleport Release
  • On-shot anti-aim

Anti aimbot
  • Legit anti aim
  • Rage anti aim
  • Slow walk
  • Fake lag
  • Fake duck
  • Fake angles
  • Fake desync
  • Freestanding
  • On-shot desync
  • Anti aim inverter
  • Manual direction

Players
  • Radar reveal
  • Player chams
  • Player ESP
    • Box ESP
    • Name ESP
    • Health ESP
    • Ammo ESP
    • Weapon ESP
  • Footstep ESP
  • Dormant ESP
  • Player skeleton
  • Player flags

Visuals
  • Free cam
  • Shot timer
  • Knife range
  • Taser range
  • Scope blend
  • Weapon recoil
  • Weapon spread
  • Permanent crosshair
  • Hit-sound & kill-sound
  • Hit-marker

Effects
  • Night mode
  • Fullbright mode
  • Thirdperson mode
  • Wall transparency
  • Prop transparency
  • Skybox changer
  • Removals
    • No flash
    • No smoke
    • No scope
    • No recoil
    • No visual kick
    • No visual punch

World
  • Entity ESP
    • Bomb ESP
    • Hostage ESP
    • Grenades ESP
    • Weapons ESP
  • Bullet tracers
  • Bullet impacts
  • Grenade prediction
  • Penetration crosshair

Movement
  • Auto bunnyhop
  • Strafe assistance
  • Auto strafe
  • Edge jump
  • Slide walk
  • Auto peek
  • Fast stop
  • Fast crouch
  • Accurate walk

Misc.
  • Buy bot
  • Auto accept
  • Skin changer
  • Rank revealer
  • Automatic fire
  • Clan tag changer
  • Inventory unlocker
  • Extended backtrack
  • Ragdoll force & gravity
  • Kill-feed preserver
  • Sound volume adjustment
  • Spectator list

Performance & information
  • Disable post processing
  • Disable fog
  • Disable shadows
  • Disable blood
  • Disable teammate rendering
  • Watermark
  • Show keybinds
  • JavaScript scripting
  • Configuration creation, save & load
 
Last edited:

edeen

Moderator
Staff member
Legit tab

  • General
    • Enabled - master switch for legitbot.
    • Reaction time - delay before a visible enemy is deemed valid.
  • Triggerbot
    • Enabled - master switch for triggerbot.
    • Magnet - activates aimbot with trigger key.
  • Backtracking
    • Enabled - master switch for backtracking.
    • Maximum time - limits the backtracking window.
  • Default config
    • Hitboxes - actively targeted hitboxes.
    • Hitbox priority - which hitgroup to prioritize targeting.
    • Fov - the max fov distance at which the aimbot engages.
    • Deadzone - the deadzone in which the legitbot does not engage.
    • Speed (yaw) - speed of your view when moving left & right.
    • Speed (pitch) - speed of your sight when moving up & down.
    • Recoil control - amount of recoil being compensated.
    • Assist - provides console-like aim assist.
    • Triggerbot hitchance - the minimum chance a shot will have to hit.
 

edeen

Moderator
Staff member
Rage tab

  • General
    • Pitch resolver - ragebot will attempt to resolve fake pitches.
    • Silent - hides aimbot snapping from your view.
    • Team check - ragebot will not shoot through teammates.
    • Auto scope - automatically scopes to retain accuracy whenever someone is targeted.
    • Safe point override - target only safe points.
  • General config
    • Target priority - priority mode that target selection uses
      • Damage - prioritizes target that can be dealt most damage.
      • Accuracy - prioritizes target that is most accurate.
      • Safety - prioritizes target that is safest.
    • Hitboxes - actively targeted hitboxes.
    • Multipoint hitboxes - additional aimpoints added to selected hitboxes.
    • Prefer head - make the ragebot prefer head for selected conditions.
    • Prefer body - make the ragebot prefer body for selected conditions.
    • Hitbox override - use alternative hitboxes for targeting on key.
  • Accuracy
    • Hitchance - minimum accuracy needed to target an enemy.
    • Accuracy boost - assurance for the appropriate minimum damage to be consistent, works in unison with hitchance.
    • Shot delay - hitchance additive to maintain accuracy when consecutively firing.
    • Static point scale - consistent multipoint alignment for the selected hitboxes.
    • Auto stop - automatically reduces speed to obtain higher accuracy when someone is being targeted.
    • Minimum damage (visible) - minimum damage to target someone when visible.
    • Minimum damage (behind a wall) - minimum damage to target someone when they are behind any penetrable surface.
    • Minimum damage (on key) - overrides minimum damage to the applied value when activated.
    • Health based override - overrides minimum damage if the selected damage is met.
  • Exploits
    • Hide shots - the key to enable hide shots exploit.
    • Doubletap - the key to enable doubletap exploit.
    • Doubletap hitchance - minimum accuracy needed to use the exploit.
    • Doubletap fast recovery - will dynamically disable double tap when it will result in faster firing.
    • Teleport release - will teleport you when you release an exploit.
 

edeen

Moderator
Staff member
Anti-aim tab
  • Legit Anti-aim
    • Enabled - master switch for legit anti-aim.
    • Extend angle - extends the angle of your fake.
    • Direction arrow - arrow used for direction of your fake.
    • Direction key (key)
  • Rage Anti-aim
    • Enabled - master switch for rage anti-aim.
    • At targets - creates anti-aim changes based off of player positions.
    • Auto direction - automatically applies the safest orientation based upon player positions.
    • Yaw offset
    • Jitter offset (key)
    • Mouse dir - change anti-aim based off of the mouse location when using hotkey.
    • Manual dir - enables manual direction override.
  • Fake angles
    • Enabled - master switch to activate fake angles.
    • Air mode - type of fake angles in air.
    • LBY mode - type of fake angles for LBY.
    • Desync on shot - desyncs animations sent to the server on shot.
    • Hide real angle - will run freestanding to hide real.
    • Avoid overlap - avoid overlapping real and fake angles.
    • Fake desync - standing anti-aim.
    • Inverter (key) - flips the fake angle to the opposite direction.
    • Inverter flip - conditions for inverter.
  • Fake-Lag
    • Enabled - master switch for fakelag.
    • Limit
    • Jitter - jitters the amount of fakelag.
    • Triggers - controls fakelag based off of in-game events.
    • Trigger limit
  • Extra
    • Fake duck - allows you to remain in the crouched state while maintaining the normal standing targeting ability.
    • Slow walk - speed reduction to maintain accuracy and reduce the chance of being hit.
 

edeen

Moderator
Staff member
Visual tab

  • ESP
    • Box - draws a bounding box around currently configured player type.
    • Glow - draws glow around the enemy player model.
    • Name - displays the player's name above their head.
    • Health - draws a healthbar and the hp they have once they have taken any sort of damage.
    • Health color override - overrides color of healthbar.
    • Dormant - tracks a player's movement in locations where they are not being transmitted, updates are received based off of sounds.
    • Weapon - displays the active weapon and selected weapon modes.
    • Ammo - displays an ammo bar to track the value they have in their magazine.
    • Flags - flags to be drawn besides enemy bounding box.
    • Skeleton - draws a skeleton on the playermodel.
    • Hitmarker - draws an indicator on the player when you damage a player.
    • Hitsound - plays a sound whenever you damage a player.
    • Killsound - plays a sound whenever you kill a player.
  • HUD
    • Radar reveal - displays enemy location on the radar.
    • Out of fov - displays enemies direction(s) whenever they are not within your field of view.
    • Flat arrows - draws arrows with a flat orientation.
    • Footsteps - draws based off of enemy footstep sounds.
  • Chams
    • Configure - selects the type of material to apply to player models.
    • Override - override material.
    • Type - the material type used for override.
    • Color - color of the applied material.
    • Transparency - changes the transparency of the chams.
  • Custom material
    • Reflectivity - changes the cham reflection, requires shader settings to be set to high.
    • Pearlescent
    • Phong
  • WORLD
    • Map
      • Fullbright - applies the highest brightness to textures in-game.
      • Nightmode - reduces brightness and adds depth to shadows.
      • Wall transparency - controls the transparency of solid objects.
      • Prop transparency - controls the transparency of props.
      • Skybox - allows you to use different skyboxes.
    • View
      • Field of view - controls the camera zoom for your screen.
      • FOV while scoped - continues to override the field of view for scoped weapons.
      • Zoom - allows you to magnify the on-screen zoom factor.
      • Thirdperson - allows you to switch between first and third person with the keybind.
      • Spectator third person - forces you to remain in third person when spectating players.
      • First person with grenade - forces your perspective to first person if you hold a grenade while in third person.
    • Entities
      • Bomb - options to visualize for bombs.
      • Hostage - options to visualize for hostages.
      • Grenades - options to visualize for grenades.
      • Weapons - options to visualize for dropped weapons.
      • Removals - visual removals.
      • Bullet impacts (client) - draws the location where your game registered your shot locally.
      • Bullet impacts (server) - draws the location where the server registered your shot.
      • Bullet tracers - draws a beam from enemies firing.
      • Grenade prediction - displays a line indicating the grenade's path & predicted damage.
      • Penetration dot - tracks single wallbang damage.
      • Penetration crosshair - tracks compound wallbangs.
 

edeen

Moderator
Staff member
Misc tab
  • GENERAL
    • Matchmaking
      • Auto accept - automatically accepts competitive matches.
      • Rank revealer - displays the competitive rank of the players in-game.
      • Unlock inventory access - allows inventory access at any time.
      • Bypass sv_pure - allows to use custom csgo files on any server.
    • Movement
      • Auto bunnyhop - enables automatic bunnyhopping.
      • Slide walk - makes your playmodels feet slide on the ground when moving.
      • Accurate walk - ensures full weapon accuracy while walking.
      • Fast stop - enables faster stopping.
      • Fast crouch - removes crouch delay.
      • Crouch in air - automatically crouch in air.
      • Edge jump (key) - automatically jumps before you fall off of a ledge.
      • Auto peek (key) - automatically goes back after shooting.
      • Auto strafe - enables automatic strafing.
        • legit - only takes control of movement input based on your own mouse movement.
        • normal - this mode will strafe perfectly.
        • directional - this mode will strafe in direction of movement keys that you press.
        • rage - built for no-spread, movement keys control circle strafing (A - S - D), forward (W) for jitter strafing.
    • Miscellaneous
      • Hidden cvars - enables some of the hidden console variables.
      • Auto defuse - enables automatic bomb defusal.
      • Ragdoll gravity - changes the default ragdoll gravity.
      • Ragdoll force - changes the default ragdoll force.
      • Preserve killfeed - forces the killfeed events somehow related to you (kill, assist, death) to stay on screen.
      • Extended backtracking - extends the backtracking window.
      • Auto fire - makes semi-automatic weapons perform as fully automatic.
      • Clantag - enables the clantag changer.
    • Buybot
      • Enable - enables automatic weapon buying on round start.
      • Primary - primary weapon for the buybot to purchase.
      • Secondary - secondary weapon for the buybot to purchase.
      • Utility - utility weapon for the buybot to purchase.
  • PERFORMANCE & INFORMATION
    • Performance
      • Disable post processing - disables post processing of the image.
      • Disable fog - disables world fog.
      • Disable shadows - disables shadows.
      • Disable blood - disables blood decals on player models.
      • Disable teammate rendering - disables rendering of teammates.
    • Sound
      • Weapon volume - overrides the weapon volume.
      • Footstep volume - overrides the footstep volume.
      • Other sound volume - overrides the volume of other sound effects (ambient sounds, etc).
    • Information
      • RAGE QUIT! - closes game for you
      • Watermark - shows the cheat's watermark.
      • Spectator list - allows you to see who is spectating you.
      • Show keybind states - show which keybinds you have currently activated.
      • Restrictions
        • anti untrusted - ensures no untrusted bans happen.
        • anti smac - ensures no sourcemode anticheat bans happen.
      • Log output - pick whether you want events to be logged in console or on screen or both.
      • Log events - the events to get logged in console and top left corner.
  • SKINS
    • Knife
      • Knife model - applies the selected knife.
    • Skins
      • Weapon - weapon for which the skin is currently being modified.
      • Wear - control the visual quality of the skin.
      • Seed - allows customization for specific weapon patterns.
      • Stattrak - allows you to modify the number of kills you have per weapon.
      • Search - search by paintkit name.
      • Paintkit list
    • Gloves
      • Glove model - applies the selected gloves.
    • Player
      • Player model - applies the selected player model.
    • Viewmodel
      • Flip knife hand - flips the knife hand (left/right).
      • Visualize silent angles - makes your weapon change angles (snap) to the aimbot target.
      • FOV - adjusts the field of view range for your viewmodel.
      • X offset - x coordinate for the viewmodel.
      • Y offset - y coordinate for the viewmodel.
      • Z offset - z coordinate for the viewmodel.
      • Roll - roll for viewmodel.
      • Force rare animations - always does rare inspection/animation for selected weapons/knife.
  • JAVASCRIPT
    • Scripts
      • List of scripts that are located in your CS:GO folder ( default C:\program files (x86)\steam\steamapps\common\Counter-Strike Global Offensive\ot\scripts )
    • Script items
      • List of menu items generated by scripts
 
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