Cyberpunk
Member
There are 4 things that need to be fixed: 1. Resolver - the cheat has become less to hit the head from the first bullet than before (different values of hitchance and head scales were tested for two days), in addition, bruteforce has problems - sometimes the cheat cant bruteforce the enemy's real 3 shots.
2. Autostop - sometimes cheat stops too early or too late, which is why it often misses due to spread. 3. Hitscan - I don't know why, before everything was fine with this. Now, the cheat sometimes knocks out 10-40 damage at a fully visible enemy, both from the scar and from awp, scout etc when there was no interference with the spread (I must say right away that the values of the scales with which I play are small).
4. Also in the last update it was said about the improvement of autowall damage. Cheat still feels bad about it.
2. Autostop - sometimes cheat stops too early or too late, which is why it often misses due to spread. 3. Hitscan - I don't know why, before everything was fine with this. Now, the cheat sometimes knocks out 10-40 damage at a fully visible enemy, both from the scar and from awp, scout etc when there was no interference with the spread (I must say right away that the values of the scales with which I play are small).
4. Also in the last update it was said about the improvement of autowall damage. Cheat still feels bad about it.