there are other features that come in to play such as hitchance, pointscale, spread and resolver. even then, I get issues rarely with this type of thing
I'd say that the antiaim can actually be pretty good even with the low amount of customization and the "spread" misses you're referring to are just config issues.
2: it is in the cheat but it's dynamic. the features were never 'removed' but became dynamic and thus no need for configuration (except for antiaim stuff, but that can be done with scripts anyway)
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