I didn't notice. In MM HvH I just use the standard rage weapons
Highly depends on the weapon. People seem to say that for SSG-08 it's best to use a static point scale of 85-95. For other weapons, dynamic is your go-to.
i think it'd be nice to have it so you can config:
weapon
category
general
if weapon is not configured, it will use category settings. if category isn't configured, it will use the general settings
e.g. config pistols, then configure r8 revolver and deagle separately
agreed. we can use scripts but it's not ideal
take notes from aimware. their mm fakeduck is cracked (although it's still not a good enough reason to use it over onetap)
they won't support linux. no p2c does
it *might* run on WINE but i doubt it
supporting native linux would require them to rewrite the cheat as csgo for linux is targeted at x64 rather than x86 like it is on windows
resolver is on par with the 2 other most demanded cheats (gs/nl)
the cheat extrapolates (like aw) when possible unlike the cheats listed above
optimization is the best around you'll find in any paid cheat. the cheat utilizes multi-threading extremely well
can you even tell what's happening in this video? all he does is make it literally randomize the body yaw of the enemies. it's worse than brutefrocing
skip to 1:58 before trying to sound big brain
onetap's script api allows modifying ragebot behavior and antiaim. gs api doesn't and you have to rely on modifying menu items which are also limited and cannot be done on a per-target basis.
sure you can have cool features related to panorama api or using the game's own code with ffi but that's...
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