𝕡𝕝𝕒𝕪𝕖𝕣_𝕥* 𝕝𝕠𝕔𝕒𝕝 = 𝕤𝕥𝕒𝕥𝕚𝕔_𝕔𝕒𝕤𝕥<𝕡𝕝𝕒𝕪𝕖𝕣_𝕥*>(𝕚𝕟𝕥𝕖𝕣𝕗𝕒𝕔𝕖𝕤::𝕖𝕟𝕥𝕚𝕥𝕪_𝕝𝕚𝕤𝕥->𝕘𝕖𝕥_𝕔𝕝𝕚𝕖𝕟𝕥_𝕖𝕟𝕥𝕚𝕥𝕪(𝕚𝕟𝕥𝕖𝕣𝕗𝕒𝕔𝕖𝕤::𝕖𝕟𝕘𝕚𝕟𝕖->𝕘𝕖𝕥_𝕝𝕠𝕔𝕒𝕝_𝕡𝕝𝕒𝕪𝕖𝕣())); GANG ◣_◢
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